B.1

The scoresheet shown in Diagram 9 is the one approved by the FIBA Technical Commission.

B.2

It consists of 1 original and 3 copies, each to be of different coloured paper. The original on white paper is for FIBA. The first copy on blue paper is for the organising body of the competition, the second copy on pink paper is for the winning team, and the last copy, on yellow paper, is for the losing team. Note: 1. The scorer shall use 2 different coloured pens, RED for the first and third quarter and BLUE or BLACK for the second and fourth quarter. For all overtimes, all entries shall be made in BLUE or BLACK (same colour as for the second and fourth quarter). 2. The scoresheet may be prepared and completed electronically.

B.3At least 40 minutes before the game is scheduled to start , the scorer shall prepare

the scoresheet in the following manner:

B.3.1

The scorer shall enter the names of the 2 teams in the space at the top of the scoresheet. The team 'A' shall always be the local (home) team or for tournaments or games on a neutral court, the first team named in the schedule. The other team shall be team 'B' .

B.3.2

The scorer shall then enter:

  • The name of the competition.
  • The number of the game.
  • The date, the time and the place of the game.
  • The names of the crew chief and the umpire(s) and their nationality (IOC code).

B.3.3

Team 'A' shall occupy the upper part of the scoresheet, team 'B' the lower part. B.3.3.1 In the first column, the scorer shall enter the licence number (last 3 digits) of each player, head coach and first assistant coach. For tournaments, the number of the licences shall only be entered for the first game played by the teams. B.3.3.2 In the second column, the scorer shall enter each player's name and initials in the order of the shirt numbers, all in BLOCK CAPITAL letters, using the list of team members as provided by the head coach or the team’s representative. The captain of the team shall be entered with a (CAP) immediately after the name. B.3.3.3 If a team presents fewer than 12 players, the scorer shall draw a line through the spaces for the player’s licence number, name, number, player in, in the line below the last entered player. If there are fewer than 11 players, the horizontal line shall be drawn horizontally until reaching the player fouls section and continue diagonally down to the bottom.

B.3.4

At the bottom of each team's section, the scorer shall enter (in BLOCK CAPITAL letters) the names of the team's head coach and first assistant coach.

B.3.5

At the bottom of the scoresheet the scorer shall enter (in BLOCK CAPITAL letters) the names of the scorer, assistant scorer, timer and shot clock operator.

B.4At least 10 minutes before the game is scheduled to start each head coach shall:

B.4.1

Confirm the agreement with the names and the corresponding numbers of the team members.

B.4.2

Confirm the names of the head coach and first assistant coach. If there is no head coach and no first assistant coach, the captain shall act as player head coach and shall be entered with a (CAP) behind the name.

B.4.3

Enter a small 'x' beside the player's number in the 'Player in' column for the 5 players to start the game.

B.4.4

Sign the scoresheet. The head coach of team 'A' shall be the first to provide the above information. B.5 At the start of the game , the scorer shall circle the small 'x' of the 5 players in the 'Player in' column in each team to start the game. B.6 During the game , the scorer shall draw a small 'x' (not circled) when the substitute enters the game for the first time as a player.

B.7Time-outs

B.7.1

Time-outs granted shall be entered on the scoresheet below the team's name by entering the minute of the playing time of the quarter or overtime in the boxes next to H1 for the first half, next to H2 for the second half and next to OT for up to 3 overtimes.

B.7.2

At the end of each half and overtime, unused boxes shall be marked with 2 horizontal parallel lines. Should the team not be granted its first time-out before the game clock shows 2:00 minutes in the fourth quarter, the scorer shall mark 2 horizontal lines in the first box for the team’s second half.

B.8Fouls

B.8.1

Player fouls may be personal, technical, disruptive, flagrant or disqualifying and shall be entered against the player.

B.8.2

Fouls committed by the head coach, first assistant coach, substitutes, excluded players and accompanying delegation members may be technical or disqualifying fouls and shall be entered against the head coach. The disqualifying fouls committed by persons entered on the scoresheet in a fight shall be entered against these persons.

B.8.3

Any foul counting towards game disqualification (GD) shall be entered with a circle.

B.8.4

Any foul involving a free throw(s) shall be entered with adding the corresponding number of free throws (1, 2 or 3) beside the 'P', 'T', 'C', 'B', 'BD', 'DI', 'FL' or 'D'.

B.8.5

All equal penalties according to Article 43 shall be cancelled and entered with a small 'c' added beside the 'P', 'T', 'C', 'B', 'BD', 'DI', 'FL' or 'D'.

B.8.6

All fouls shall be entered as follows: B.8.6.1 A personal foul shall be entered as a 'P'. B.8.6.2 A category 1 technical foul against a player shall be entered as a . B.8.6.3 A category 2 technical foul against a player shall be entered as a 'T'. B.8.6.4 A second category 1 technical foul shall also be entered as a , followed by a 'GD' for the game disqualification in the following space. B.8.6.5 A category 1 technical foul against the head coach for the personal unsportsmanlike behaviour shall be entered as a . A second similar technical foul shall also be entered as a , followed by a 'GD' in the following space. B.8.6.6 A category 1 technical foul against the head coach for any other reason shall be entered as or . A third category 1 technical foul (one of them could be a ) shall be entered as either a , or , followed by a 'GD' in the following space. B.8.6.7 A disruptive foul against a player shall be entered as a 'DI'. B.8.6.8 A flagrant foul against a player shall be entered as a . B.8.6.9 A second flagrant foul shall also be entered as a , followed by a 'GD' in the next following space. B.8.6.10 A category 1 technical foul against a player with an earlier flagrant foul or a flagrant foul against a player with an earlier category 1 technical foul shall also be entered as a or followed by a 'GD' in the next following space. B.8.6.11 A player head coach shall be disqualified when committing:

  • A technical foul as a coach, entered as a and a flagrant foul or category 1 technical foul as a player, or
  • A technical foul as a coach, entered as either a or , a technical foul as a coach, entered as a and a flagrant foul or category 1 technical foul as a player, or
  • Two technical fouls as a coach, entered as either or and a flagrant or category 1 technical foul as a player. After the last technical foul or a flagrant foul has been entered, it shall be followed by a 'GD' in the following space. B.8.6.12 A disqualifying foul shall be entered as a 'D'. B.8.6.13 A disqualifying foul against a first assistant coach, substitute or excluded player shall be entered as a technical foul against the head coach with a . B.8.6.14 A disqualifying foul against an accompanying delegation member shall be entered as a technical foul against the head coach with a . B.8.6.15 A disqualifying foul against a first assistant coach, substitute or an excluded player for leaving the team bench area in a fight, shall be entered as a technical foul against the head coach with a . B.8.6.16 A disqualifying foul against an accompanying delegation member for leaving the team bench area in a fight, shall be entered as a technical foul against the head coach with a followed with a 'BD'. The 'BD' shall not count towards the three technical fouls for the head coach’s game disqualification. B.8.6.17 A disqualifying foul against an accompanying delegation member for active involvement in a fight, shall be entered as a technical foul against the head coach with a followed with a 'BD'. The 'BD' shall not count towards the three technical fouls for the head coach’s game disqualification. B.8.6.18 An 'F' shall be entered, after the 'D ' or 'D', in all remaining spaces of the disqualified head coach, first assistant coach, substitute or excluded player in a fight.

B.8.6.19Examples of disqualifying fouls on a head coach, first assistant coach, substitute,

excluded player or accompanying delegation member:

A disqualifying foul against a head coach shall be entered as follows: A disqualifying foul against a first assistant coach shall be entered as follows: A disqualifying foul against a substitute shall be entered as follows: and A disqualifying foul against an excluded player after the fifth foul shall be entered as follows: and A disqualifying foul against an accompanying delegation member shall be entered as follows:

B.8.6.20Examples of disqualifying fouls for leaving the team bench area in the fight on a

head coach, first assistant coach, substitute, excluded player or accompanying

delegation member:

Irrespective of the number of persons disqualified for leaving the team bench area, a single technical foul shall be charged against the head coach and entered with a 'B ' or 'D '. A disqualifying foul against a head coach and a first assistant coach shall be entered as follows: If only the head coach is disqualified: If only the first assistant coach is disqualified: If both the head coach and the first assistant coach are disqualified: A disqualifying foul against a substitute shall be entered as follows: If the substitute has fewer than 4 fouls, then a 'D' shall be entered, followed by an 'F' in all remaining foul spaces: and If it is the substitute's fifth foul, then a 'D' shall be entered, followed by an 'F' in the column behind the last foul space: and A disqualifying foul against an excluded player shall be entered as follows: As an excluded player has no more foul spaces, then a 'D' shall be entered, followed by an 'F', both in the column behind the last foul: and A disqualifying foul against an accompanying delegation member shall be charged against the head coach and entered as follows:

B.8.6.21Examples of disqualifying fouls for the active involvement in the fight on a head

coach, first assistant coach, substitute, excluded player or accompanying delega-

tion member:

Irrespective of the number of persons disqualified for leaving the team bench area, a single technical foul shall be charged against the head coach and entered with a 'B ' or 'D '. If the head coach is actively involved in the fight, the head coach shall be charged with one 'D' only, entered as 'D '. A disqualifying foul against a head coach and a first assistant coach shall be entered as follows: If only the head coach is disqualified: If only the first assistant coach is disqualified: If both the head coach and the first assistant coach are disqualified: A disqualifying foul against a substitute shall be entered as follows: If the substitute has fewer than 4 fouls, then a 'D ' shall be entered, followed by an 'F' in all remaining foul spaces: and If it is the substitute's fifth foul, then a 'D ' shall be entered, followed by an 'F' in the column behind the last foul space: and A disqualifying foul against an excluded player be entered as follows: As an excluded player has no more foul spaces, then a 'D ' shall be entered, followed by an 'F', both in the column behind the last foul: and A disqualifying foul against an accompanying delegation member shall be charged against the head coach and entered as follows: A disqualifying foul against two accompanying delegation members shall be charged against the head coach and entered as follows: Note: Technical or disqualifying fouls according to Article 40 shall not count as team fouls.

B.8.7

At the end of second quarter, the scorer shall draw a thick line between the used and unused spaces in the players’ and coach’s foul columns. At the end of the game, the scorer shall obliterate the remaining spaces with a thick horizontal line.

B.9Team fouls

B.9.1

For each quarter (Q1, Q2, Q3 and Q4), 4 spaces are provided on the scoresheet (immediately below the team's name and above the players' names) to enter the team fouls.

B.9.2

Whenever a player commits a personal, technical, disruptive, flagrant or disqualifying foul, the scorer shall enter the foul against the team of that player by marking a large 'X' in the designated spaces in turn.

B.9.3

At the end of each quarter, the scorer shall obliterate the remaining spaces with 2 horizontal parallel lines.

B.10The running score

B.10.1

The scorer shall keep a chronological running summary of the points scored by each team.

B.10.2

There are 4 main columns on the scoresheet for the running score.

B.10.3

Each main column is divided into 4 columns. The 2 on the left are for team 'A' and the 2 on the right for team 'B'. The centre columns are for the running score (160 points) for each team. The scorer shall:

  • First , draw a diagonal line (/ for right-handed or \ for leftl handed) for any valid goal scored and a filled circle ( ) for any valid free throw scored, over the new total number of points as accumulated by the team that has just scored.
  • Then , in the blank space on the same side of the new total l number of points (beside the new / or \ or ), enter the number of the player who scored the goal or the free throw.

B.11The running score: Additional instructions

B.11.1

A 3-point goal scored by a player shall be entered with drawing a circle around the player's number.

B.11.2

A goal accidentally scored by a player in own basket shall be entered as having been scored by the captain of the opponents’ team on the court.

B.11.3

Points scored when the ball does not enter the basket (Article 31) shall be entered as having been scored by the player who attempted the shot.

B.11.4

At the end of each quarter or overtimes, the scorer shall draw a ¢ thick circle ( ) around the latest number of points scored by each team, followed by a thick horizontal line under those points and under the number of each player who scored those last points.

B.11.5

At the start of each quarter or overtimes the scorer shall continue to keep a chronological running summary of the points scored from the point of interruption.

B.11.6

Whenever possible, the scorer should check the running score with the visual scoreboard. If there is a discrepancy, and the score is correct, the scorer shall immediately take steps to have the scoreboard corrected. If in doubt or if one of the teams raises an objection to the correction, the scorer shall inform the crew chief when the ball becomes dead and the game clock is stopped.

B.11.7

The referees may correct any error in scorekeeping involving the score, number of fouls or number of time-outs under the provisions of the rules. The crew chief shall sign the corrections. Extensive corrections shall be documented on the reverse side of the scoresheet.

Running score

B.12The running score: Summing up

B.12.1

At the end of each quarter and last overtime, the scorer shall enter the score of that quarter and of all overtimes in the proper section in the lower part of the scoresheet.

B.12.2

Immediately at the end of the game, the scorer shall enter the time in the ‘Game ended at (hh:mm)’ column.

B.12.3

At the end of the game, the scorer shall draw 2 thick horizontal lines under the final number of points scored by each team and the numbers of the players who scored those last points. The scorer shall also draw a diagonal line to the bottom of the column to obliterate the remaining numbers (running score) for each team.

B.12.4

At the end of the game, the scorer shall enter the final score and the name of the winning team.

Summing up

B.12.5

All table officials shall then sign the scoresheet next to their names.

B.12.6

The crew chief, after the scoresheet is signed by the umpire(s), shall be the last to approve and sign the scoresheet. This act terminates the referees’ administration and connection with the game.

Note: Should the captain (CAP) sign the scoresheet under protest (using the

'Captain's signature in case of protest' column), the table officials and the umpire(s) shall remain at the disposal of the crew chief until having the permission to leave.

B.13Head coach’s challenge

B.13.1

For games where the Instant Replay System is used each team may be granted 1 head coach’s challenge (HCC). If granted, the HCC shall be entered on the scoresheet below the team’s name in the boxes next to the HCC. In the first box the scorer shall enter the quarter or overtime (Q1, Q2, Q3, Q4 or OT) and in the second box the minute of the playing time of the quarter or overtime.

B.13.2

At the end of the game, the scorer shall obliterate the unused boxes for the HCC with 2 horizontal parallel lines.