Overview

The shot clock operator shall be provided with a shot clock which shall be:

51.1

Started or restarted when:

  • On the court a team gains control of a live ball. After that, the mere touching of the ball by an opponent does not start a new shot clock period if the same team remains in control of the ball.
  • On a throw-in, the ball touches or is legally touched by any player on the court.

51.2

Stopped, but not reset, with the remaining time visible, when the same team that previously had control of the ball is awarded a throw-in as the result of:

  • A ball having gone out-of-bounds.
  • A player of the same team having been injured.
  • A technical foul committed by that team.
  • A jump ball situation (not when the ball lodges between the ring and the backboard).
  • A double foul.
  • A cancellation of equal penalties on both teams. Stopped, but also not reset, with the remaining time visible, when the same team that previously had control of the ball is awarded a frontcourt throw-in and 14 or more seconds are displayed on the shot clock as a result of a foul or violation.

51.3

Stopped and reset to 24 seconds, with no display visible, when:

  • The ball legally enters the basket.
  • The ball touches the ring of the opponents' basket and it is controlled by the team that was not in control of the ball before it has touched the ring.
  • The team is awarded a backcourt throw-in: the control of the ball. The game is stopped because of an action not connected with the team in unless the opponents would be placed at a disadvantage.
    • As the result of a foul or violation (except for an out-of-bounds violation).
    • As the result of a jump ball situation for the team that previously did not have
    • control of the ball.
    • The game is stopped because of an action not connected with either team,
  • The team is awarded free throw(s).

51.4

Stopped and reset to 14 seconds, with 14 seconds visible, when:

  • The same team that previously had control of the ball is awarded a frontcourt throw-in and 13 seconds or less are displayed on the shot clock: in control of the ball. team, unless the opponents would be placed at a disadvantage.
    • As the result of a foul or violation (except an out-of-bounds violation).
    • The game being stopped because of an action not connected with the team
    • The game being stopped because of an action not connected with either
  • The team that previously did not have the control of the ball shall be awarded a frontcourt throw-in as a result of a:
    • Personal foul or violation (including for an out-of-bounds violation),
    • Jump ball situation.
  • A team shall be awarded a throw-in from the throw-in line in its frontcourt, opposite the scorer’s table, as a result of a disruptive, flagrant or disqualifying foul.
  • After the ball has touched the ring on an unsuccessful shot for a goal (including when the ball lodges between the ring and the backboard), an unsuccessful last free throw or on a pass, if the team which regains control of the ball is the same team that was in control of the ball before the ball touched the ring.
  • The game clock shows 2:00 minutes or less in the fourth quarter or in each overtime following a time-out taken by the team that is entitled to the possession of the ball from its backcourt and the head coach decides that the game shall be resumed with a throw-in for the team from the throw-in line in the team’s frontcourt and 14 seconds or more are displayed on the shot clock at the time when the game clock was stopped.

51.5

Switched off, after the ball becomes dead and the game clock was stopped in any quarter or overtime when there is a new control of the ball for either team and there are less than 14 seconds on the game clock. The shot clock signal neither stops the game clock or the game, nor causes the ball to become dead, unless a team is in a control of the ball.